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Johannes Hubert wrote:
> Chris Huff made the suggestion of creating some sort of POV-CSDL ("C
> like Scene Description Language") in the thread "Programming in
> Highshool" in off-topic. That would be a language based on C or C++ to
> be used to create POV-scenes. The scene would then be run through a sort
> of "compiler" to create a "real" POV-Script from it.
> The idea was, that only the "programmers" among us would want to write
> CSDL scripts (for example for complex includes/plug-ins) and that normal
> users could simply include the produced "normal" POV-Script into their
> scenes, not having to worry about the CSDL at all - they could simply
> ignore that part.
One thing I am slightly confused about is if you are using a complicated
scene description language to make a new scene and then convert it to
POV-Ray won't you still be limited to what POV-Ray can actually do
proceeduraly ?
If POV-Ray can already do it proceeduraly why not do it in native Pov
in the first place ?
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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